Interdisciplinary Programs Office Division of Emerging Interdisciplinary Areas 216 Division of Emerging Interdisciplinary Areas Algorithms and Games in Android Devices Supervisor: HUI Pan / EMIA Student: CHOI Cheuk Woon / COMP Course: UROP1100, Fall In this project, I have been tasked to create an app which provides practises on learning Chinese vocabulary. The app itself has several minigames and practises inside, which includes writing out the chinese words, finding radicals (部首) of a word, choosing the correct vocabulary for a certain sentence, playing a maze game and so on. The game engine that I used is Unity, a game engine that allows creators to write c# scripts, utilise components and elements like buttons, canvas, etc., and create apps that are accessible by multiple platforms such as windows, android, iOS, etc. Algorithms and Games in Android Devices Supervisor: HUI Pan / EMIA Student: GAO Xuanrong / DSCT Course: UROP1100, Spring This report statistically analyzes all Blockchain transactions happening within one day all over the world on Ethereum platform. As all transaction data are stored in a shared and transparency database, users can easily access information about any transaction or block. Therefore, transactions are collected through some Application Programming Interface endpoints, followed by data cleaning and processing to exclude outliers and focus on the majority part. Millions of addresses and transactions form a complex network, while some big companies having a large number of transactions are centers of the graph. Most of the users are individuals with only several transactions. Based on this observation, we develop some statistical analysis employing precise and specific data. Algorithms and Games in Android Devices Supervisor: HUI Pan / EMIA Student: HUANG Beichen / COMP Course: UROP1100, Spring UROP2100, Summer We want to do a tutorial for avatar creation that can be useful for prototyping. The platform we use is Unity. We focus on the animation mainly in three parts: Trigger animation with one button, adding sound effects and Navigation Mesh. For now, we have achieved these results: 1. Able to trigger Animation with one button. 2. Able to make each line of avatar stand up in order. 3. Able to play background sound. 4. Able to play corresponding sound effects of each animation. 5. Able to let avatar walk from start point to desired destination. 6. Able to detect the status of avatar(arrived or not arrived) and play different animation.
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