UROP Proceeding 2023-24

School of Engineering Department of Computer Science and Engineering 79 Department of Computer Science and Engineering Augmented Reality Metaverse Supervisor: BRAUD Tristan Camille / CSE Student: CHAN Shu Pui / COSC Course: UROP 2100, Fall This research builds upon the previous work conducted in UROP 1100, utilising the results obtained to develop a comprehensive and functional real-time communication channel between Unity3D and Apple Watch. The primary objective of this research is to establish a way of transmitting various types of data through this communication channel. Additionally, this study aims to explore the potential applications and use cases where this communication channel can be employed to enhance the interaction for AR/VR scenarios. Augmented Reality Metaverse Supervisor: BRAUD Tristan Camille / CSE Student: HO Pak Tik / CPEG Course: UROP 2100, Fall Augmented Reality (AR) technology has been proven to be viable for gaming in the past decade. At the same time, metaverse technology has gained popularity in the IT industry due to the COVID-19 pandemic in recent years. This study explores the development of an Android application based on AR and metaverse concepts by the Unity game developing engine, as well as the challenges faced. The application aims to construct a highly immersive and synchronized AR environment for multiple clients from a spacetime perspective, specializing in functionalities for a betting game that involves projecting real-time horse racing games and direct interaction in reality. Augmented Reality Metaverse Supervisor: BRAUD Tristan Camille / CSE Student: SUWANDI Jeremy Agustian / MATH-CS Course: UROP 1000, Summer This report explores how to create a basic Augmented Reality (AR) application. In today's world, AR technology is increasingly used in various fields, such as entertainment and businesses, making it an essential area of study. This project will use Unity, a popular game development platform, to build a simple AR application. By using the Google Cloud API, this project focuses on creating a basic program that utilizes AR with GPS to let users place virtual objects in the real world as landmarks. This report outlines the steps of developing this application, serving as a beginner’s guide for those interested in starting with AR technology.

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