Academy of Interdisciplinary Studies Division of Environment and Sustainability 209 Affordable, Sustainable Fashion!? Supervisor: SAUERWEIN Meike / ENVR Co-supervisor: MATUS Kira / ENVR Student: MAK Tin Nok / DA Course: UROP 4100, Fall The “Affordable, Sustainable Fashion!?” UROP project aims to explore Hong Kong residents’ attitude and barriers towards sustainable fashion consumption. The project conducted analysis on sustainable fashion consumption behaviour survey responses and focus group interviews on fashion waste disposal and secondhand item consumers with 5 participants. Regarding individual behaviors, Hong Kong residents have a strong awareness to environmental issues however it is rarely translated into behavior change. Those who practice sustainable consumption such as buying second-hand highlights the “fun” of thrifting, affordability and availability of high-quality second-hand pieces, however barriers such as hygiene concerns should be addressed. Apps and Tools to Encourage Responsible, Sustainable Consumption Supervisor: SAUERWEIN Meike / ENVR Student: YEUNG Man Lai / CHEM Course: UROP 4100, Fall This study emphasizes the importance of educating individuals on sustainable consumption (SC) and explores the efficacy of serious, commercially available games in enhancing awareness and knowledge about SC. Nowadays, traditional educational approaches predominantly reach academic settings, posing challenges in engaging wider public directly. Hence, this research investigates whether a serious SC-focused game, played both in a classroom context and casually with peers, can effectively raise awareness and knowledge of SC concepts. Main differences between casual play (CP) and in sustainability class (SUST) will be the background knowledge of students & SUST class will have a debriefing section. In this study, the gap between how well could debriefing after gameplay as educational tools for reinforce sustainable concepts will also be investigated. Apps and Tools to Encourage Responsible, Sustainable Consumption Supervisor: SAUERWEIN Meike / ENVR Student: YEUNG Yan Ming / EVMT Course: UROP 1100, Summer Educational games have gained attention over the past decades as an effective teaching tool to enhance student engagement and immerse them into case scenarios that allow them to explore different educational concepts while playing. The goal of this project is to advise revisions for an engaging and informative game that effectively communicates the principles of environmentally conscious supply chain management. Several advances including updating of game mechanics, supplementing the game with auxiliary learning materials and teaching resources and researching missing LCA data have been made to a recently developed game that conveys the concept of life cycle assessment (LCA) and sustainability. Furthermore, the analysis of preliminary survey data collected from students playing the game have been analyzed to guide improvements. Besides studying the game materials and assessing survey responses, observations made during game play facilitation have also informed potential improvements.
RkJQdWJsaXNoZXIy NDk5Njg=