Page 73 - Undergraduate Research Opportunities Program Proceedings 2017-18
P. 73

School of Engineering
                                                                                  Department of Computer Science & Engineering

           views of the answer; Users are most interested in topics about the country they reside in and topics their alma mater are
           well-known for; Answerers of a certain topic are also interested in topics with similar concepts; Accuracy and the
           number of association rules among topics both decreases as the minimum support in the FP-growth algorithm increases.


           Augmented Reality on Wearable Devices

           Supervisor:      HUI Pan / CSE
           Student:         YEUNG Ngo Yan / COGBM                 Course:         UROP1100, Summer

           This report investigates on the possibility of a pressure-based text input system derived from traditional text on 9 keys
           (T9) predictive text keyboard. First, the report briefly introduces the constraints of migrating existing keyboards into
           devices with a limited key factor, such as smartwatches plus a brief introduction to some of the force-assisted input
           method so far. Next, the report will include the implementation of the keyboard, including two preliminary test designs
           set up to determine the sensibility of users towards exerting different numbers of levels of pressure. The keyboard also
           comes with a haptic feedback mechanics to provide feedback referring to the level of pressure exerted. The keyboard
           can potentially be used in devices with limited form factors or incorporated with smart glasses or other display devices
           to provide an eyes-off text entry system. The system is implemented on an iPhone 6s with force touch functionality and
           Apple Taptic engine as a prior study. Finally, possible future improvements to the keyboard will also be discussed at the
           end of the report.


           Supervisor:      HUI Pan / CSE
           Student:         YU Jiuzhi / COMP                      Course:         UROP1100, Spring

           The main feature of augmented reality is to mix the digital information with the concrete objects in real life, in order to
           provide the user with an immersive experience. With the help of the advanced computer vision techniques (object
           recognition, etc.), it is far easier to detect the objects and information needed by the user. The next step is to collect the
           correct data about the scene and display them accurately and succinctly. The primary focus of this UROP project is about
           finding a feasible solution for providing a stable information service for augmented reality applications, providing the
           information from the scene is correctly detected.


           Augmented Reality Technology for Visually Impaired

           Supervisor:      HUI Pan / CSE
           Student:         ZHANG Daofu / SENG                    Course:         UROP1100, Summer

           New technology advances such as wearables, computer vision can also lead to new shopping experiences and analytics.
           However, many current approaches lack of precision (e.g., wireless) or threats customer’s privacy (e.g., face recognition,
           smartphone tracking). In this report, we propose an innovative system to track shopper’s gaze and provide better
           insights about customers’ behavior in physical stores. EyeShopper is a gaze estimator ubiquitous system which includes
           privacy awareness (i.e., face recognition) and works on video surveillance footage. We believe that the fine-grained
           information collected by our system can be the key to success for retail stores. We define customer’s gaze as a two-
           parameter function based on head pose: yaw, and pitch. In this report we will focus on back head detection algorithms
           so the system will be able to not only estimate clients’ gazes but track them. So this gaze estimations can be provided to
           retailers as another level of granularity (i.e., what customers look at and for how long) to enhance their store analytics
           with augmented features such as most viewed products.










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